#include "bo3d.h"

BBDECL GpuProgramParameters* __stdcall o_pass_getFragmentProgramParameters(Ogre::Pass* p)
{
	Ogre::GpuProgramParametersSharedPtr pp;
	try
	{
		pp = p->getFragmentProgramParameters();
	}
	catch(Ogre::Exception &e)
	{
		std::cout << e.getDescription() << std::endl;
	}

	return pp.getPointer();
}